Novel info
Eldritch Exorcist
There isn't just a grain of truth behind superstition. It's a boulder of truth, and it's about to roll onto the world. Humanity has forgotten the ancient ways of magic, ritual, and the occult, as mana has disappeared from the world over the past millennia. Once-powerful creatures are now remembered as silly cryptids. Organizations that, in ancient times, guided the world of mortals from the shadows have now turned into conspiracy theories, and powerful rituals and ancient gods have become nothing more than superstition and old beliefs. But the universe never stays constant, and change is inevitable. M agic begins to make its return, as mythical creatures start to crawl out from their hidden lairs, the Ouija boards start summoning real demons, and college Halloween haunted-house parties turn into real horrors. The world slowly descends into chaos. But all of this isn't bad news for everyone. This is a breath of fresh air to Samuel, the last remaining member of a once-infamous wizard family known for their strange deals with Eldritch gods. Following in his ancestors' footsteps, he embarks on a path to the pinnacle of magic and dark arts. The chaos will transform his work as an exorcist from explaining to old ladies that their cat vomiting on the carpet is not a sign of possession to fighting some proper ghosts and demons. The exorcist business is about to boom, but is this a good thing for the rest of the world? What to expect: - Slow descent of society into chaos - An extensive magic system based on knowledge, occult, and ritual - Paranormal investigations - Competent and morally grey protagonist - Lovecraftian abomination here and there - Horror and mystery elements - The litRPG elements as part of the world rather than a system - Regular updates on Mondays, Wednesdays, and Fridays - No harem
- 1. Exorcisms can be boring
- 2. Preparations for the real deal
- 3. Something's not right
- 4. What hides in the mist
- 5. Call upon the abyss
- 6. Chaos is coming
- 7. Talk to the cat
- 8. So, what now?
- Interlude 1 - Feline discussion
- 9. God-given stats
- 10. A really bad day for assassinations
- 11. What emotion is appropriate for murder?
- 12. I hate negotiations
- 13. A spell without a caster
- 14. Sometimes it's better not to know
- 15. A homunculus, a wizard and a demon
- 16. The triple spell
- 17. To burn the soul
- 18. Calm after the battle
- 19. Why can't anything be simple
- 20. Information extraction
- 21. Like a wolf between lambs
- 22. No better sacrifice than a fire giant
- 23. Time to cause some panic
- Interlude 2 - Ophelia
- 24. The meaning of miracles
- 25. Red Head
- 26. Uncertain future
- 27. Q'Shar's story
- Interlude 3 - A trip to Norway
- 28. Meet the pagans
- 29. Astrid
- 30. Counterspell
- 31. Dreams of the ancient forest
- 32. Oracle
- 33. Kill the heretic
- 34. All power comes at a price
- 35. To kill or not to kill, that is the question
- 36. The centerpiece
- 37. Stjarnmosa
- 38. Ophelia's choice
- 39. The descent
- 40. The blessing
- Interlude 4 - Something's in the attic
- 41. Never fear your own power
- 42. Emergency return
- 43. Cats' origin
- 44. Rookie mistake
- 45. Fast and feline
- 46. Friendly fire
- 47. Not a good plan
- 48. Red room
- 49. Poor craftsmanship
- 50. No way forward
- Interlude 5 - Ester
- 51. Some time to breathe
- 52. Hesitation
- 53. A path forward
- 54. Apprentice returns
- 55. First magic lesson
- 56. Secrets, Mysteries and Enigmas
- 57. Your consciousness
- Interlude 6 - Oppression
- 58. Fortune teller
- 59. The reading
- 60. Possession
- 61. Obsession
- 62. Pieces don't fit
- 63. Missing persons
- 64. At the core
- 65. Rats
- 66. Get her attention
- 67. Intrusive thoughts
- 68. Decent human
- 69. Enter the cage
- 70. Trapped
- 71. Are you an artist?
- 72. Ascension
- 73. Inhuman
- 74. Have faith
- 75. Prayer
- Interlude 7 - Ghost hunters
- 76. Meet your teacher
- 77. Mycanoid
- 78. Preludium to tragedy
- 79. The pouch
- 80. Father's secrets
- 81. Butcher's hook
- Interlude 8 - shapes in the night
- 82. Confirmation
- 83. Stranger
- 84. Small town
- 85. Mutant
- 86. Industry professionals
- 87. Interviews
- 88. Mortician's cat
- 89. The report
- 90. Possible homicide
- 91. Writing on the wall
- 92. Retirement
- 94. Patient zero
- 95. Emma
- 96. Many faces
- 97. Group fight
- 98. Illusion
- 99. Over my head?
- 100. The sigil
- 101. Mutant hunters
- 102. Final round
- 103. Give me fuel, give me fire
- 104. Phantom pain
- 105. Tom's father
- 106. Case closed, tomb opened
- 107. Golem
- 108. Who am I?
- 109. Sally
- 110. Waltz No. 2
- 111. Strange machine
- 112. No rest for the wicked
- 113. Getting heated
- 114. Third Chamber
- 115. Demon's nightmare
- 116. Last preparations for the sabbath
- 117. Vampire
- 118. Mortal's involvement
- 119. To the Vatican
- 120. Plans and schemes
- 121. Arrival
- Interlude 9 - Rey
- 122. Jester's advice
- 123. The justice
- 124. Death duel
- 125. Show of mercy
- 126. We need a new plan
- 127. Opening
- 128. How do you like your chances?
- 129. The vote
- 130. Violence it is
- 131. The Plan
- 132. Go time
- 133. Underhanded tactics
- 134. The elves
- 135. Plan B
- 136. Coiled snake
- 137. Deal you can't refuse
- Interlude 10 - Decisions, decisions, decisions
- 138. Along the shore the cloud waves break
- 139. It's a miracle
- 140. Out of the frying pan
- 141. And into the fire
- 142. Rude awakening
- 143. Missing
- 144. Bad news
- 145. The corridor
- 146. Enemy among us
- 147. Into the unknown
- 148. Omens
- 149. First meeting
- 150. Inside the silent city
- 151. Feast for the eyes
- 152. Just as scared
- 153. Office
- 154. Balcony talk
- 155. The council
- 156. Stuck in a memory
- 157. The furnace
- 158. Clementus
- 159. Garash
- 160. New divide
- 161. Last trip
- 162. The skinwalker
- 163. Way out
- 164. By the gate
- 165. Family home
- 166. Mother's love
- 167. Comfort in faith
- 168. In flame
- 169. Back
- 170. The mansions plans
studiobondurri